Innovation

CareerAnalytics

CareerAnalytics 2560 1707 admin

Career Analytics

Lead Product Designer

2021 Jan – 2021 Jun

In the first half of 2021, I got the chance to shape the User Experience and User Interface of the Product from the early stages of development.

Created a design system, ran workshops and user testing sessions to learn about the perception of the product and refine user flows.

Developed 3 models of monetization opportunities and managed a complete rebranding of the platform. Fully conversion optimised the landing pages using a multi-armed bandit system (organic conversions went above 20%).

Currently implementing the 4 key narratives that we identified during our usability research.

Software

Skills

Agile, Mobile-first approach, Webapp, Recruitment-tech, User testing, Focus groups, User flows, B2C, UI Design, UX Design, Product Design

Plotagonist

Plotagonist 1574 1166 admin

Plotagonist

Co-founder / Lead Product Designer

2019 Apr – Present

I’m trying my wings on all venues of creativity, so as an avid reader, it was inevitable that I’ll end up trying my hand at writing too. I had a complex story forming in my head for many years, so at one point, after taking some creative writing masterclasses, I got to it.

I tried multiple writing programs, but complex stories can too easily get out of hand and in each program I missed something. When I realised that what I’m missing is are generally the atomic based design systems I use everyday in my work, I knew I’m onto something.

The problem was that Sketch, Figma and the rest of the graphic design software I used my systems with are not optimal for writing, I started looking for interfaces that are optimal for writers of various experience, that’s how I ended up taking a good look at twitter as the closest tool that – in an ideal world – could be the perfect tool. Imagine using @ and # to autopopulate your research and data on characters and objects in your story.

So I set out on my mission, created the initial concept pages and started recruiting people for workshops and 1:1 interviews. After talking to fellow authors, I was surprised that many of them felt the same, so I started fleshing out a concept for an app that would help us keep track on story particulars, enable collaborative storytelling and include a toolset for distraction free research at the same time.  I got raging positive feedback so I continued with the interviews and iterated the flows and functions until I knew that I had the perfect release candidate for an MVP. I did some research and decided with Flutter as the tech stack, then recruited a talented Flutter developer team from Asia.

Currently both the desktop and mobile apps are under development and en-route to be released early July under my guidance. The landing page recruits the starting user base with an 37% efficiency from our organic traffic, while our twitter provides us with a whopping 15% conversion from our follower base.

Software

Skills

Agile, Mobile-first approach, Desktop app, Mobile App, Productivity, User testing, Focus groups, User flows, B2C, Business plan, UI Design, UX Design, Product Design, Project management

Evolve

Evolve 1920 1080 admin

Evolve

Lead Product Designer

Oct 2019 – Jan 2021

Hired by the founder of Debut, Charlie Taylor as the first hire, I got the opportunity to work in this amazing, VC backed startup at the earliest stage, to explore opportunities to replace transactional recruitment processes with an informal approach just like dating.

We have evaluated a myriad of different ideas and approaches through workshops, focus groups and qualitative interviewing and quickly iterated on different features of the product to see what both the business and private users would value most.

After we picked the likeliest route to MVP, we have built a brilliant and lean developer and marketing team, then in a few months, we launched a basic MVP just as the first lockdown hit and reorganised the entire recruitment industry. Therefore the founding fathers made the hard decision to hibernate the project for the time being.

Software

Skills

Agile, Mobile-first approach, Webapp, Recruitment-tech, User testing, Focus groups, User flows, B2B2C, UI Design, UX Design, Product Design

Fametune

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Fametune

CEO/CTO/Lead Designer

Nov 2012 – Sep 2013

I had the chance to lead my vision from a whiteboard concept to its public beta phase. The problem we have tried to solve was that streaming services and digital music stores cannibalised the artists’ income. We tried to remedy that situation by incentivising listeners to share the word about the music they liked via tracked social media reviews, earning credits through the process that they could use to purchase their favourite tracks.

Starting with whiteboard sessions and workshops with artists and record labels, we drew out the initial wireframes, tested the ideas and iterations through over 100 hours of both qualitative and quantitative testing with consumers, then created the UIs with two additional designers joining our team. At the last stage, we got the apps developed through an outsourced team of 7 developers.

Presented and pitched the product to investors and the tech community at various places such as London Business School, Mozilla HQ London and startup events. Worked about 70 hours a week till we hit the public beta stage, so I got a healthy taste of startup life as my first role in the UK.

My role concluded when we received £200,000 funding as soon as we entered our public beta stage.

Software

Skills

Agile, Mobile-first approach, Webapp, Music-tech, User testing, Focus groups, User flows, B2B, UI Design, UX Design, Product Design